Crafting follows the same basic rules found in the Player’s Handbook (page 187), in addition to those found in Xanathar’s Guide to Everything (starting on page 78) with the following considerations. Crafting Enhanced Items Enhanced Items are items, typically weapons or armor, with special non-magical properties. Enhanced Items typically require special materials and knowledge for their construction, so be sure … Continue reading Crafting
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House Rules
Death System Overhaul The following rules replace the death system found in stock D&D 5e. The Broken Condition If you drop to zero Hit Points, you are Broken - in effect, taken out of the action. This replaces the Dying condition from the base game rules. When you become Broken, the GM will immediately roll … Continue reading House Rules
Magic
Note: This magic system is not being used for our The Veilwood campaign and is here for archival purposes only. Changes have been made to magic in order to accommodate this campaign’s low-magic setting and theme, as well as addressing the problems found in the base game's spell casting system. Spell Points We utilize a … Continue reading Magic
Equipment
Given that we’re playing in a setting that is somewhat more technologically advanced than your typical fantasy-medieval deal, there are some added equipment choices. At the end of this section is a table containing the items we have added to the campaign. Replacements Our campaign takes place in a setting similar to Earth's late 17th … Continue reading Equipment
Advanced Backgrounds
This system replaces the background choices available in the Players Handbook (and other sources). To use this system, select a background and a profession within that background. If you feel that no backgrounds or professions suit your character concept, then discuss with the GM how you can modify one to fit your needs. Most of … Continue reading Advanced Backgrounds
Malison
Malisons are of the greater Yuan-Ti taxonomic family, a species with both human and serpentine features. Malisons have the upper body of a human and the lower body of a great snake. The Yuan-Ti were once humans who thrived in the earliest days of pre-Fall civilization, who worshipped serpents as totem animals. They lauded the … Continue reading Malison
Centaur
A centaur has the body of a great horse topped by a humanoid torso, head, and arms. Reclusive wanderers, they avoid conflict but fight fiercely when pressed. The centaurs of Cambria can be found living as nomadic hunter-gatherers in the wide open plains of the world. Centaurs largely keep to themselves, travelling in small family … Continue reading Centaur
Vampire
Table of Contents Introduction Creating a Vampire Vampiric Traits Rousing the Blood Slaking Hunger Blood Potency Gifts of the Blood Prices of the Blood Dangers to the Blood Humanity Embracing Characters Disciplines & Powers Introduction Vampires are creatures of cursed blood and tragic existence. Exquisite food, a warm summer’s breeze, and growing old with loved … Continue reading Vampire
Werewolf
Traits | Forms | Rage | Breeds | Auspices | Gifts | Rites | Lore Introduction In Cambria, werewolves have walked among the various races for as long as they have existed. They can blend into human civilization, but rarely for long. They're predators at heart, and people can sense as much on an instinctive … Continue reading Werewolf
Dragon
Dragons have been hunted nearly to extinction, but they are a race of survivors. Deep in the wilderness, the few surviving dragons of the world make their nests. Other, more venerable specimens have learned the value of keeping a low profile, so they live among humans and keep their draconic personas to themselves. More than … Continue reading Dragon