Aasimar are the distant offspring of humans and celestials, bearing the qualities of both in varied measure. While they look mostly human, they are usually remarkably beautiful and possess excellent genetics. Aasimar burn fat and build muscle quickly, and are known for being both wise and charismatic. Aasimar Traits Ability Score Increase. Your Charisma score increases … Continue reading Aasimar
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StarWarsFinder: A Star Wars Total Conversion for Starfinder
By Steve "Whiskey" Wilson Gameplay Changes | Species | Classes | Feats | The Force System | Equipment A Total System Overhaul This began as a Force-casting system overhaul for SW5e but, despite the name, I realized that SW5e just wasn't the best fit for a Star Wars game. The main reason for this is … Continue reading StarWarsFinder: A Star Wars Total Conversion for Starfinder
Weekly Event Schedule
SundayMondayTuesdayWednesdayThursdayFridaySaturdayMaledictae Presents: Sixty SixStar Wars 5eDiscord & Foundry VTT1500 EDT | 1900 UTCOpenColonial MarinesAlien RPG: Colonial MarinesDiscord & Foundry VTT1900 EDT | 2359 UTCOpenMaledictae Presents: The Great Galactic WarStar Wars 5eDiscord & Foundry VTT1800 EDT | 2200 UTCOpenOpen Events may overlap. If you are interested in hosting an event with Maledictae, contact a staff member … Continue reading Weekly Event Schedule
Wedding Day
The light of the noon sun danced brilliantly off of the harbor, reflecting up through the palace's picture windows and painting the high ceiling with waves of cascading colors. The windows, lightly frosted from the mid-winter cold, were flanked by huge marble flower pots filled with purple lisianthus, white alba roses, and black veilwood tulips. … Continue reading Wedding Day
Human Ethnic Groups
Here are the major human ethnic groups represented on the planet of Cambria: Flannae [Native American]These are the aboriginal inhabitants of the Flanaess. Their bronze skin ranges from a lighter coppery hue to deep brown. Their hair tends to be wavy or curly, and from black to brown. Baklunish [Middle Eastern]These are golden-skinned humans hailing … Continue reading Human Ethnic Groups
Factions
Pre-Fall | Post-Fall Factions of the Pre-Fall Era The following are some of the factions found in Cambria during The Veilwood campaign. Elven Kingdom of Shar'Thada Capital City: Shar'Thada, BoreaNational Language: SindarinEthnic Groups: Elf (80%), Borean Half-Elf (12%), Borean (6%), Other (2%)Population: 4.3 millionOfficial Religion: SeldarineGovernment Type: Constitutional MonarchyHead of State: King Darcassan Rallathil The … Continue reading Factions
Werewolf Gifts
Breed Gifts | Auspice Gifts The spirit world shares many secrets with werewolves and other shapeshifters. In accordance with an ancient pact, spirits teach magical abilities called Gifts to the Garou. Gifts allow werewolves to focus their spiritual energy to affect reality. Gifts are divided into levels. Level One Gifts are the weakest gifts - … Continue reading Werewolf Gifts
Werewolf Rites
Accord | Cairn | Death | Mystic | Punishment | Renown | Seasonal | Minor Rites are the outward forms of the Garou's rituals and celebrations. Rites form and reinforce the spiritual and social ties that bind the Garou to each other and to Gaia herself. The common bond formed by rites resonates in the … Continue reading Werewolf Rites
Maps of Cambria
The post-Fall political map of Cambria, showing most of the major factions. The post-Fall map of Borea, a continent on Cambria that has been the setting of many adventures. The same map as above, but with ley lines overlaid. Northrun Capital Region, Kingdom of Northrun, Borea
Ships & Combat at Sea
Our campaign takes place during the Age of Sail, a time when sailing ships dominated trade and warfare. Ships will likely play a large role in your character’s life. Our ship rules are based on the rules for Infernal War Machines found in Baldur’s Gate: Descent Into Avernus, the ship rules found in Ghosts of … Continue reading Ships & Combat at Sea